When Sea of Solitude: The Director’s Cut was announced last year, its biggest selling points were a refined script along with new voice work, new gameplay exclusive to the Nintendo Switch, and a new photo mode. I’m pleased to report that over the last two years, this magnificent experience has lost none of its luster. With the Sea of Solitude: The Director’s Cut on Nintendo Switch, I got the perfect opportunity to revisit this gorgeous game. Its emotionally-driven narrative, beautiful art style, earnest voice acting, and mesmerizing score all came together to deliver a game that not only garnered my Game of the Year for 2019 but also remains the only perfect score I have ever awarded a game. When I first played Sea of Solitude way back in 2019, it took me on an emotional journey, the likes of which I had never before experienced before. It will be a taxing journey filled with sorrow, pain, revelations, and ultimately hope. Pursued and confronted by monsters, Kay must come to terms with not only her own struggles but those of the ones she loves as well. A young woman named Kay awakens adrift in a small motorboat amidst a storm-tossed sea. Sea of Solitude: The Director’s Cut is a narrative-driven platforming adventure game developed by Jo-Mei Games and published by Quantic Dream. I have played through this new version of one of my all-time favorites and am happy to lay out exactly what has changed and how I think it impacts the game. Is it a remake or a remaster? Should I expect hours of new content or just some quality of life improvements in what is basically a port of an old game? These are fair questions for a consumer to have in mind as they approach a release like Sea of Solitude: The Director’s Cut. With the growing list of ways game developers label and approach the return of older titles, it is often hard to know precisely what one will be getting when they approach a rerelease of a game. Content Warning: Sea of Solitude: The Director’s Cut contains themes of bullying, emotional trauma, and suicide.
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